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WHOLE BODY INTERACTION 2009, A SIGCHI 2009 Workshop Welcome to the Whole Body Interaction Workshop Home Page. Dear participants we have set up a tentative schedule for our workshop, taking account In terms of preparing for the workshop, could you please acquaint The overall tentative timeline is as follows: 9 am - 10:30 am Introduction and ultra-short talks 11-12:30 pm conceptual discussion in breakout groups 2-3:30 pm hands-on brainstorming design exercise 4-5 pm final session and generation of posters We have a 5 pm hard cut-off as the rooms will be needed for tutorials later the same day... Eva (for the organizers) Beth Crane, Melissa Gross, University of Michigan, Methodological Considerations for Quantifying Nadia Bianchi-Berthouze, University College London, Body movement as a means to modulate engagement in computer games K Fujisawa, Kenro Aihara, The Graduate University for Advanced Studies, Tokyo, Estimation of Interest from Physical Actions Captured by Familiar User Device Floyd Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere, Distance Lab-Horizon Scotland and The University of Melbourne, Brute Force Interface: Leveraging Intense Physical Exertion in Whole Body Interactions K Isbister, Christopher DiMauro, Brooklyn Center for Experimental Media, Waggling the Form Baton : An Analysis of Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience Philip Smit, Peter Barrie, Andreas Komninos, Glasgow Caledonian University, Mirrored Motion: Pervasive Body Motion Capture using Wireless Sensors D Krum, Diane Piepol, Mark Bolas, University of Southern California, Sharing and Stretching Space with Full Body Tracking A Nijholt, Betsy van Dijk, Dirk Heylen, University of Twente, Multi-modal Behavioral Cues from Bodily Interactions in Ambient Entertainment Applications Trevor Pering, Intel Research, Engaging Mind, Body, and Sole Orit Shaer, Wesley College, MA, Exploring Reality-Based Interaction through Whole-Body Movement Garth Shoemaker, Kellogg S. Booth, University of British Columbia, Whole-Body Interactions For Very Large Wall Displays Seth Sivak, Bard McKinley, Carnegie Mellon University, Using a Full Body Interface to Create a New Way to Play Jakob Tholander, Jarmo Laaksolahti,Elsa Kosmack-Vaara, Pedro Ferreira, Tove Jaensson,Ylva Fernaeus, Swedish Institute of Computer Science/Stockholm University, Engaging the whole body in mobile interaction Radu Vatavu, Ovidiu-Ciprian Ungurean, Stefan-Gheorghe Pentiuc, University “Stefan cel Stephen Brewster, Roderick Murray-Smith, Andrew Crossan, Yolanda Vasquez-Alvarez, Julie Rico, University of Glasgow, The GAIME project: Gestural and Auditory Interactions for Mobile Environments Jennifer G Sheridan, Sara Price, Taciana Pontual-Falcao, London Knowledge Lab, Wii Remotes as Tangible Exertion Interfaces for Exploring Action-Representation Relationships V. Lympourides, D. K. Arvind, Martin Parker, University of Edinburgh, Fully Wireless, Full Body 3-D Motion Capture for Improvisational Performances Alissa N. Antle, Greg Corness, Milena Droumeva, Allen Bevans, Simon Fraser University, Exploring Embodied Metaphors for Full Body Interaction Simon Holland, Paul Marshall, Jon Bird, Yvonne Rogers, The Open University, UK, Prototyping Whole Body Navigation of Musical Harmony Whole Body Interaction involves any part of the human body directly or indirectly influencing interaction, or acting as a feedback mechanism in the interaction loop. Researchers are invited to submit position papers on the topic of Whole Body Interaction for a one-day workshop to take place at CHI2009, Boston April 5, 2009. Participants from fields including the following
Please check the CHI2009 Workshop FAQ for other terms and conditions. Workshop Organisers: David England , Eva Hornecker Chris Roast Pablo Romero Paul Fergus Paul Marshall |
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