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Workshop Date:
5th April 2009

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September 2008
November 2007


WHOLE BODY INTERACTION 2009, A SIGCHI 2009 Workshop
5th April, 2009, Boston MA

Welcome to the Whole Body Interaction Workshop Home Page.

Dear participants

we have set up a tentative schedule for our workshop, taking account
of the general time pattern for workshops.

In terms of preparing for the workshop, could you please acquaint
yourself with the other submissions so we can jump straight into
discussions?
We will start with a session of ultra-short talks (3 minutes per participant) which also serves as the introductory round. These talks should thus cover some kind of 'who am I', why am I interested in the workshop theme, and core aspects of
your submission that you want to emphasize or discuss with the group.

The overall tentative timeline is as follows:

9 am - 10:30 am Introduction and ultra-short talks

11-12:30 pm conceptual discussion in breakout groups

2-3:30 pm hands-on brainstorming design exercise

4-5 pm final session and generation of posters

We have a 5 pm hard cut-off as the rooms will be needed for tutorials later the same day...

Eva (for the organizers)

Submitted Papers

Beth Crane, Melissa Gross, University of Michigan, Methodological Considerations for Quantifying
Emotionally Expressive Movement Style

Nadia Bianchi-Berthouze, University College London, Body movement as a means to modulate engagement in computer games

K Fujisawa, Kenro Aihara, The Graduate University for Advanced Studies, Tokyo, Estimation of Interest from Physical Actions Captured by Familiar User Device

Floyd Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere, Distance Lab-Horizon Scotland and The University of Melbourne, Brute Force Interface: Leveraging Intense Physical Exertion in Whole Body Interactions

K Isbister, Christopher DiMauro, Brooklyn Center for Experimental Media, Waggling the Form Baton : An Analysis of Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience

Philip Smit, Peter Barrie, Andreas Komninos, Glasgow Caledonian University, Mirrored Motion: Pervasive Body Motion Capture using Wireless Sensors

D Krum, Diane Piepol, Mark Bolas, University of Southern California, Sharing and Stretching Space with Full Body Tracking

A Nijholt, Betsy van Dijk, Dirk Heylen, University of Twente, Multi-modal Behavioral Cues from Bodily Interactions in Ambient Entertainment Applications

Trevor Pering, Intel Research, Engaging Mind, Body, and Sole

Orit Shaer, Wesley College, MA, Exploring Reality-Based Interaction through Whole-Body Movement

Garth Shoemaker, Kellogg S. Booth, University of British Columbia, Whole-Body Interactions For Very Large Wall Displays

Seth Sivak, Bard McKinley, Carnegie Mellon University, Using a Full Body Interface to Create a New Way to Play

Jakob Tholander, Jarmo Laaksolahti,Elsa Kosmack-Vaara, Pedro Ferreira, Tove Jaensson,Ylva Fernaeus, Swedish Institute of Computer Science/Stockholm University, Engaging the whole body in mobile interaction

Radu Vatavu, Ovidiu-Ciprian Ungurean, Stefan-Gheorghe Pentiuc, University “Stefan cel
Mare” of Suceava, Gestures for your Workplace: Investigating Body Interaction for Everyday Desk Scenarios

Stephen Brewster, Roderick Murray-Smith, Andrew Crossan, Yolanda Vasquez-Alvarez, Julie Rico, University of Glasgow, The GAIME project: Gestural and Auditory Interactions for Mobile Environments

Jennifer G Sheridan, Sara Price, Taciana Pontual-Falcao, London Knowledge Lab, Wii Remotes as Tangible Exertion Interfaces for Exploring Action-Representation Relationships

V. Lympourides, D. K. Arvind, Martin Parker, University of Edinburgh, Fully Wireless, Full Body 3-D Motion Capture for Improvisational Performances

Alissa N. Antle, Greg Corness, Milena Droumeva, Allen Bevans, Simon Fraser University, Exploring Embodied Metaphors for Full Body Interaction

Simon Holland, Paul Marshall, Jon Bird, Yvonne Rogers, The Open University, UK, Prototyping Whole Body Navigation of Musical Harmony

Whole Body Interaction involves any part of the human body directly or indirectly influencing interaction, or acting as a feedback mechanism in the interaction loop. Researchers are invited to submit position papers on the topic of Whole Body Interaction for a one-day workshop to take place at CHI2009, Boston April 5, 2009.

Participants from fields including the following


• HCI specialists in physical interaction
• HCI specialists in advanced interaction frameworks
• Movement Scientists
• Performance Artists and theorists
• Health practitioners specialized on movement
• Motion Capture practitioners and researchers
• Games developers and researchers


are invited to submit position papers of 3-4 pages to d.england@ljmu.ac.uk which addressing the such aspects of Whole Body Interaction as


• Advanced Interaction frameworks
• Marker-less motion capture
• Bio-cybernetics
• Human Performance with multiple and advanced sensors.


Position papers should address advanced research themes and will be selected by the organizing committee on the basis of quality, relevance and balance of contribution to the workshop. Contributors will be invited to submit extended papers to a journal special issue following the workshop. The workshop will consist of a set of interactive prototyping exercises designed to facilitate a shared understanding of the issues of Whole Body Interaction between people from different disciplines. At least one author of the accepted paper must attend the workshop and one or more days of the CHI2009 conference.

Please check the CHI2009 Workshop FAQ for other terms and conditions.

Workshop Organisers:

David England ,
School of Computing and Maths
Liverpool John Moores University
Byrom St,
Liverpool L3 3AF, UK
0151 231 2271
d.england@ljmu.ac.uk

Eva Hornecker
Department of Computer and Information Sciences
University of Strathclyde
Glasgow G1 1XH, Scotland, UK
eva@EHORNECKER.DE

Chris Roast
Faculty of Arts, Computing,
Engineering and Science
Sheffield Hallam University
Sheffield S1 1WB, UK
C.R.Roast@shu.ac.uk

Pablo Romero
Department of Informatics
University of Sussex
Brighton BN1 9QJ, UK
pablor@sussex.ac.uk

Paul Fergus
School of Computing and Maths
Liverpool John Moores University
Liverpool L3 3AF, UK
P.Fergus@ljmu.ac.uk

Paul Marshall
The Computing Department,
The Open University,
Milton Keynes MK7 6AA, UK
p.marshall@open.ac.uk

Last modified, Monday, 15h September 2008